User blog comment:DisturbedDeaddMan/Let's Imagine.../@comment-3452092-20190516191311


 * Unsure of the answer to this. I would probably start by making any ads I made reflect what's actually in the game. Had I seen ads for Choices that actually were about the game, I would have joined much sooner than I actually did and I know that there are other games that I play that I see ads for and I just stare at them horrified. If I didn't know that I liked those games and they were absolutely nothing like that, I would stay far away from them. Secondly, I would reach out to any writing community I am already in and let them know that I had published a story, letting them know where to find it and the format it was in.
 * Cautiously. I would feel that either I or someone I hired (or a partner if this was a joint effort) should respond to every comment that did more than say I love your game and some of those should be answered with a thank you. I do understand that you cannot reveal everything that's going to happen and there is going to be a point where you cannot respond to everyone personally. At that point though you are going to have to have an active help desk and a media manager.
 * I think I know what you mean, the old quality or quantity and I think the answer needs to be both. There is a reason that certain things sell better, even if they aren't necessarily what we might like and that is because there is a huge market for them, so I think there needs to be a balance between making quality stories and making the quick writes. I think one of the things you need to do is still have a steady amount of quality product. Since we are discussing Choices, say that you have nine books updating weekly. If you have gotten to that point, make sure that at least six of those are high quality. If you can't manage that, do fewer books, because you aren't ready for that many.
 * I guess it depends on what you mean. Do you mean the actual stories or the story mechanics? I'm going to assume you mean the story mechanics. I release a full book, cheap premium scenes (1/10 of normal, so 1, 2, or 3 diamonds) once a year on the anniversary as a special gift to the readers. Anyone who signed in on that day could get the whole book unlocked for a flat rate if there is a way to do that, so that they don't have to unlock individual scenes throughout the book. It would probably be a shorter and I might make it about characters from other books, choosing which characters by doing a community vote. Since this isn't a short thing, I would put that vote up seven months before the anniversary and take it down after a month. I might also do cover votes to decide a character on the cover. This would be done with just a name or character bio if this is a first book and they don't know anything about the character. I also wouldn't have all of them be romance. Some of them might not even have any romance in them at all.
 * Creativity. I am obsessive about my worldbuilding and love to try crazy things.
 * Um . . . "Stories from our minds to your hearts." or maybe "Stories from our hearts to yours."