Blades of Light and Shadow Miscellaneous Characters

Xaius
Two thousand years ago, elven king Xaius and his people fought a war against the shadow forces.



Shadow Gargoyle
Before the shadow gargoyle can attack, Ellara blasts it into nothingness.



Ellara
Ellara is a battlemage and Xaius' second-in-command. She reports that the enemy is many but weak, and they are driving them back.



Bartender
He is the bartender at the Dancing Pig Tavern, and he tells Kade they've been hearing this story for years. His character model resembles Damon Fierro from The Royal Masquerade.



Town Constable Angus
When you bump into a stranger, Angus is the one to tell you his name. When he, Grenn, and Mal leave, you become upset that Mal called you a "kit" and you complain to Kade that you're better than Angus, who is a drunk. At the end of the chapter, you and your party find his body at the temple. His character model resembles Gabriel Amarne from The Crown &amp; The Flame series.



Grenn
Grenn is Angus' apprentice. She pipes in that Mal is a world-famous adventurer. At the end of the chapter, you and your party find her body at the temple. Her character model resembles Kailani Keawe from The Crown &amp; The Flame series.



Vendor (1)
If you choose to visit the night market, you get to use your chosen Diplomacy skill on her. She resembles Mary Zilberg.



Blacksmith
If you choose to visit the blacksmith, you get to check out the item of which you've chosen your skillset for. Her character model resembles Heze from Across the Void.



Owlbear
You get to fight one to help Nia and Scholar Vash. You can use the Beastmaster skill on it.



Kromp
If you go to retrieve Nia's bracelet in the premium scene, you'll encounter these. They're nasty little critters, crawling around hoarding shiny things for their burrows. The females are venomous.

Vorglin
If you decide to explore the Temple with Nia and Kade in a premium scene (side quest), you encounter a vorglin, a creature that feeds off of fear. It resembles a Shadow Monster from The Elementalists. When they are fed emotions they don't enjoy (such as happiness or sadness), they transform them into an elemental discharge usually like iron or brass. Gold discharge is rare.



Thugs
The thugs are a group of criminals, responsible for murdering Constable Angus and Grenn and taking Mal hostage. They force him to solve the puzzle at the Temple of Ellara, which contained an Onyx Shard. They are killed when Mal deliberately sets off one of the traps. One of the thugs character model resembles Arnold Northmun from Bloodbound series.



Shadow Hound
They are two creatures summoned by Duke Erthax that manage to wound Scholar Vash. One is defeated by Nia if she has her bracelet, and one is defeated by your character if you kick it or throw a rock at it.

Vendor (2)
She offers to sell you a premium outfit. Her character model resembles Cora Pritchard from It Lives In The Woods.



Alfonso
Mal introduces you to Alfonso and you have the opportunity to try one of his Tonguemelters, a spicy oyster that turns your tongue purple. You also buy anchovies for Threep from him.



Tinara
She is a pickpocket who stole Nia's coinpurse. You can recover it in a premium side-quest. Her character model resembles Iola from Bloodbound, Book 3.



Guard (1)
In the side-quest, you and your party run after Tinara who leads you to the Thieves Guild hide-out. His character model resembles Euthymios from A Courtesan of Rome.



Thiefmaster
He tells Tinara to return what she has stolen. His character model resembles Arthur Vance from It Lives Beneath.



Local
He tells you that the library was plundered and burned to the ground by a vicious band of orcs when they raided the town a few years ago. His character model resembles the First Spear in A Courtesan of Rome.



Vantissa
She is the owner of a pub and Mal's friend.



Guard (2)
If one of your special skills is Charisma and you use it, he starts to doubt the Mayor's claims that you and your party are criminals.



Mayor
He attempts to arrest you, Mal, and Nia and accuses you of being bandits. He is a servant of the Shadow Court who is killed at the end of the chapter. He resembles The Baron from the Bloodbound series.

Gerhard
Gerhard is the captain of the Sun Maiden. You and your party board his ship and sail for the Shimmering Isles. Your choices in Chapter 5 determine if he survives the fight against the grobtars and if his ships are damaged.



Sailor
She is Gerhard's first mate. You and your party play cards with her. In Chapter 5, she tends to the wounded but appreciates it if you take over and use your medicine skill. Her character model resembles Kendyll from America's Most Eligible: Season 10.



Bloodsquid
If you decide to visit the Forbidden Cove on a side excursion, you come across a bloodsquid. You fight it to free Mal from its tentacles.



Mermaid
You meet her if you choose to go on a sidequest with Mal. She saves you from the Bloodsquid, and you have the chance to kiss her on the lips or the cheek.



Belana
An Orc Pirate who attacks you. If one of your special skills is Blades, you beat her in a duel and kick her over the railing of Sun Maiden. In Chapter 5, her name is revealed to be Belana. In the premium scene with Imtura, she asks for permission to join the festivities. She later attacks your group and Threep notices that she is under the influence of the Shadow Court. When she is captured and about to be interrogated by your group, she commits suicide by plunging a knife into her neck.



Kraglin
An Orc Pirate who attacks Nia and Threep. If one of your special skills is Archery, you can shoot him with an arrow. If another of your special skills is Fighting, you can knock him over the side of the ship. In Chapter 5's premium scene, his name is revealed to be Kraglin. He was supposed to be swabbing the deck, but he got Marglin to do it.



Grobtar
At the end of chapter 4, the ship is boarded by Grobtars. They make a strange guttural sound. Little is known of their culture save unreliable accounts from captured sailors, but they are feared for their vicious, merciless attacks on traveling ships. They seem to be worse than Orc pirates.

Grobtar Chief
If you have the beastmaster skill, you can choose to charm the grobtar chief and then speak to it in the language of the grobtars. If you don't have the beastmaster skill but have the Gauntlet of Pain, you end up killing the Chief which causes the remaining Grobtars to retreat.



Flotilla Guard
He welcomes Imtura and thereby reveals that she is the princess of Flotilla. He also joins the festivities in a premium scene and, if you choose to join the band, will ask you to play louder. Your Character notes he is very enthusiastic.



Skullcrusher
She is an orc and a librarian. She is at least two heads taller than Imtura, with biceps like tree trunks. In a premium scene, Imtura challenges her to a round of armwrestling and wins.



Marglin
Mentioned by Kraglin, Marglin is swabbing the deck while the others party. Marglin is presumed to be a part of Imtura's crew.

Skeleton Monster
You encounter this creature if you go with Mal and Imtura to recover the lost treasure from the abandoned pirate ship. It is defeated when You (if you play as Orc) or Imtura throws it against a tree, smashing it to pieces. It resembles the vine creatures from It Lives in the Woods.



Skeleton Pirate (1)
You encounter this reanimated corpse while following a trail of footprints on Zephyr Cove. It is defeated when Nia knocks it's head off with a roundhouse kick.



Skeleton Pirate (2)
You encounter this second reanimated corpse during your battle with the Pirate Captain. If you have the Gauntlet of Pain and are able to use it (requires brawling skill), you and Imtura smash its bones to powder. If you don't have the gauntlet or cannot use it, you either have to use your blades skill (if you have it) or dodge until Imtura takes care of it.



Pirate Captain
This man originally served Queen Ventra Tal Kaelen and was ordered to dispose of the Onyx Shard that was taken from the Library at Port Parnassus. During the journey, the Shadow Court began manipulating him through the Shard, affecting his sanity and causing him to become paranoid that the members of his crew were planning a mutiny, causing him to murder them. At some point, the Shadow Court granted him the power of Necromancy. When your party encounters him, he is reciting an incantation and piecing together a crown made of driftwood with the Onyx Shard in the middle. If you have the deception skill, you can trick him into thinking you already work for the Shadow Court. Alternatively, if you learned one of the Elite Skills from Nia, you can blast him with Light Magic. In the end, he is decapitated by Imtura.

Lapna
You are attacked by these animals that come in hordes and draw in larger creatures. You can defeat the first horde by shooting them with arrows if you have the respective skill. Later, a second horde attacks and you can convince them to leave by speaking to them in Lapna language if you have the Beastmaster skill. It resembles the Jackalope from It Lives Beneath



Voxper
Previously referenced on the loading screen, Mal, Threep, and you encounter this voxper in a side quest. Threep asks him to join your group but the voxper refuses since he is on his own mission after his master's death. The voxper looks like an Arylu from The Elementalists, Book 1 in its first form.



Lord Goffrey of Whitetower
He was the master of the voxper who died during an attack on the caravan. The voxper gives you his most prized possession, the Magic Dagger, and makes you swear to use it to avenge Goffrey.



Drakna
This creature follows the two strangers. You fight them off at the beginning of Chapter 8. Aerin tells you that they attacked the caravan and killed Lord Goffrey. Drakna have a queen that Baldur wants to kill and take her head as a trophy. You are captured by them at the end of Chapter 8. In Chapter 9, you can charm a baby drakna and are able to charm it if you have the beastmaster skill. Your friends and the Princes work together to defeat the Queen and either succeed or fail depending on choices.

Unicorn
Baldur tries to shoot the unicorn even if you try to stop him. Aerin manages to catch the arrow mid-air.

Egovore
If you decide to go on the Side Quest with Tyril and Mal, you find yourselves preyed upon by an egovore. It created an illusion of the fae for you, but Tyril manages to notice the inconsistencies and warn you. It shows you an illusion of Kade, but in the end, you manage to defeat it.



Kaya Duskraven
Kaya was Tyril's friend and lady of House Duskraven. Tyril describes her as funny, humble and compassionate. There were talks of marriage as they shared Kilvali, but they were just friends because she was only interested in women. She was also a historian and fascinated with the Shadow Court, visiting all the major archives to gather more knowledge. While initially believed to have physically appeared in Chapter 10, it's revealed one chapter later that the Kaya they have seen is an impostor. In a letter that she had written to Tyril, Kaya had revealed that she heard the Onyx Shard calling for her. When she followed the call, she was killed and turned into a glass statue.

In Chapter 12, Tyril and your Party say goodbye to Kaya in the Shrine of the Eldest. In his eulogy, Tyril says Kaya abhorred injustice and fought for knowledge and understanding. She taught him to honor their past but to also challenge it, to right the wrongs of their forebears. She gave her life trying to undo the harm done by the Shadow Court and they will finish her work.

Janos of House Rainwallow
When you and your party approach the gates to Undermount, the guard stops you. He says there is no Heir to House Starfury as Tyril had left in shame, but if you let Tyril continue talking, Janos will step aside and allow him entrance. Other guards share his appearance throughout Chapters 10 through 12.



Elf (male)
He is the first to recognize Threep and asks for his counsel on what to wear to the Ancestral Masquerade. Threep tells him to wear purple. In Chapter 12, when Tyril and your party expose Duchess Xenia, he apologizes on behalf of the Council of Houses and reinstates House Starfury.



Elf (female)
She is shocked to see a nesper and wants his counsel as well but you and your party escape before she can ask Threep a question. In Chapter 12, when Tyril and your party expose Duchess Xenia, she says the Council of Houses will erase the debts of House Starfury.



Guard (male)
He asks Threep how they may serve him, to which Threep replies that he'd like food. Imtura then shoves Threep in her pack to hide him.



Fortellane
Fortellane was the House Starfury Head Butler. However, Valir had to let him/her go as well as most of the household staff.



Terran Starfury
Terran was a general during the time of the Great War. He turned the tide of many battles but left a troop of soldiers behind during one, which made him a coward in the eyes of many. It took a long time for House Starfury to live down his shame.

Farin Starfury
She is the founder of House Starfury. ​​​​​​When you and your party reach Tyril's House's ancestral crypt, she greets you. If you are an elf, she senses your blood and tells you that you are of House Nightbloom, even though the house is no more. If you are not an elf, she is surprised you have great insight; and if you are human and you tell her she's wrong about friendship, love, and loyalty, she is stunned by your defiance but accepts your case for it.

As the founder of the House, she believes that every house is devoted to its own ascension and that Tyril cannot show cowardice before the other houses. Tyril informs her that he and your party seek to destroy the Shadow Court and stop its influence. She tells your party the location of the Onyx Shard and says she cannot go with you. She can feel the pull of the shard but she has no power beyond the crypt and cannot face the corruption herself.

She offers Tyril the blade of his ancestor used to face the Beast of Blood at Cragheart. When he declines it, she offers the Blade of Sol to you. If you are not an elf, she tells you that you will be the first of your kind to carry an Ancestral elven sword.

Golem
The Golem is the guardian to the Deep Mansions of thousands of years and it appears in the premium scene if you decide to explore a hidden area in the catacombs for a magical artifact with Nia and Tyril. Only people that have magical affinity can get through an invisible wall. It is bound to its task without realizing that the master is dead thus making it feel sad and lonely. Before it is released by Nia and Tyril, it gives Your Character a magical brooch that would help in the future battle.



Elven Ghoul
A monster in the catacombs of Undermount that grabs your closest love interest. If one of your skills is Archery, you shot it with an arrow. It is eventually killed by Tyril.



Elven Ghast
A necromantic creature. If you learned stealth skills from Mal, you can slip into the shadows and avoid it. If you learned Cleansing Fire from Tyril, you blast it with a fireball. If you have any of the legendary weapons, you can punch it with the Gauntlet of Pain, shoot it with the Elven Longbow, or stab it with the Sword of Sol.

Elanei Rosecoven
Elanei of House Rosecoven was slain by her sister, Eleryn who became Duchess Xenia. She was an ancestor to House Duskraven. Tyril believes that Kaya had grown up hearing of Elanei's heroic tales and that is what made Kaya go looking for the scepter.

Drake
Drakes are large bird-like creatures with feathers, beaks, and talons. They are as large as horses and can carry at least two individuals when flying. Only the wealthiest Undermount nobles can afford them, and the Council of Houses lends them to you and your party to take you to Whitetower. It is stated that Drakes are herbivores.



Guard (Human 3)
When Mal takes you to the Nooks and Crannies, this guard says if he brings Mal in and claims the bounty on his head, he can buy a villa. If you have Prince Aerin's signet ring, you show it to the guard and he lets you both go. If you don't have the ring, you both run and escape him.



Noblewoman (Human 1)
If you decide to go with Nia and Imtura out on the town, you look through stalls and have Imtura try on a dress. Two noblewomen snub her. Later, you can prank them with Threep at a banquet, by either spraying them with ale or having Threep pretend to be a cat and hiss at them, causing them to fall over themselves and laughed at by their audience. She or a similar looking noblewoman appears in Chapter 16 and asks if King Arlan really believes your word about Solerne since you are strangers. Arlan addresses her as Lady Pentechor.

The first character model resembles Cassiopeia from Nightbound.



Noblewoman (Human 2)
She hopes that the merchant can deep clean the dress that Imtura is touching before someone buys it. Her character model resembles Countess Henrietta from the Desire &amp; Decorum series.



Prisoner (Female)
When you and your party return to the Temple, you see a pit full of prisoners and you demand to know what's going on. Solerne explains that they require a tremendous amount of Light to cleanse the Shards and it is far more than any of them can offer and survive. That was the dark secret in the ancient scrolls - that to defeat the Shadow Court, the elves sacrificed themselves - hundreds of thousands of them burning the very last of their Light. Her character model resembles Pavarti Daly from the Desire &amp; Decorum series.

Priest (Female)
She tells you to drop your weapons when you and your friends confront Solerne. She resembles Professor Bhatt from It Lives in the Woods.



Grand Clerk
He is Solerne's head secretary. His character model resembles Florian Tartassis from The Crown &amp; the Flame series.



The Watcher
If you obtain the last lore tablet from Aerin, you notice it is written differently than the previous lore tablets and it is signed by 'The Watcher'.

Dawn Knight
While in the armory, you spot the Armor of the Dawnbringer. Arlan tells you that it belonged to the Dawn Knight, his great-great-grandmother's bravest champion. His/her gender is the same as yours. Arlan tells you that it's said he/she cut down an invading shadow force on his/her own, thereby saving Whitetower.



Shadow Beast
You encounter this beast shortly after you enter the Shadow Realm. If you have the brooch, you use it against it and thereby save your group from having to fight it and potentially get injured. If you don't have the brooch, you can use your seduction skills.



Shadow Guards
They guard the gate of the castle in the Shadow Realm. You can choose to use your deception or elite stealth skill. If you have neither skill, you have to fight through them. If you use the stealth skill, you shortly overhear them gossiping. If you have previously killed Xenia, one of them tells the other not to spread the rumour but the guard heard that Xenia was killed in Undermouth by some mortals. The other guard doesn't believe this since "it'd take an army to kill her." If you haven't killed Xenia, they talk about her coming back and being livid since her plan failed and she was beaten by some mortals.

Two similar looking guards appear in the premium scene if you free Loola. You can choose to rush them or lure them to your position. In the second case, Threep will pretend to be cat in need of milk. They are then knocked out by Imtura and Mal.

Scammer
He appears in Mal's premium scene, trying to scam festival-goers with a roll-the-dice game. His character model resembles Marquis Hayward from Desire & Decorum series.



???
In the bonus scene, this hooded figure speaks to you in your dreams. They say that they are the one who observes, who sees, who knows, and who has come to warn. They are the secret guardians of history, keepers of true knowledge and members of a very ancient order. They speak of actions and consequences. By bringing Light to the Realm of Shadow, you have alerted the Empire of Ash, the Great Conquerors, of your presence and they will come. To defeat them, you will need the Old Gods.