Talk:Endless Summer, Book 3 Choices/@comment-33367771-20180423004246/@comment-33367771-20180423194802

While I can understand how one would want this option (we gamers hate setting a game down feeling as though we've lost), I feel that adding it would undermine the overarching message that this story communicates: that you can't everything, you must choose your priorities. Whether this is actually true in real life or merely a jaded perspective is another debate entirely (although I would argue it is true); the point, from both a philosophical and a plot-oriented angle, is to create a dilemma that the player cannot escape from, where he must decide what is most valuable and what is the "least of three evils," so to speak.

Perhaps, in many ways, part of this story's message is that a complete victory is sometimes unattainable.