User blog:General Khor/Official Game Pitch: War of the Dead

Hello everyone, this is General Khor. You know how Wake the Dead revolves around building a zompocalypse defense base? That got me thinking, what if we can design our own base? That's right, WtD led me to come up with this idea of a whole game. Think about it, we can opt for a modern style or medieval style base. And I've also found a way to use the stat ideas in my game idea too.

Food supply
We'll need food to build and upgrade our farms, food storages and barracks, as well as train troops.

Fortifications
We'll need materials to build and upgrade our headquarters, factories (which produce materials), material storages, wall and base weaponry, which can be placed on the wall and within the base (in case the zombies break through the gates).

Modern base armaments

 * Machine gunners (on the wall) / machine gunner towers (within the base): Low damage, high fire rate, good for dispatching runners
 * Cannons: Average damage and fire rate
 * Rocket launchers: High damage, low fire rate, good for taking out giants

Medieval base armaments

 * Archers (on the wall) / archer towers (within the base): Low damage, high fire rate, good for dispatching runners
 * Ballistas: Average damage and fire rate
 * Catapults: High damage, low fire rate, good for taking out giants

Recommended formation
I recommend rocket launchers/catapults be placed in the centre (above the gates) and as the last line of defense surrounding the headquarters, while machine gunners/archers be placed at the corners, which leaves the sides for cannons/ballistas. In other words, each side has a powerful main cannon and fast side guns.

Fighters
We can choose from modern and medieval style troops and send them on missions, whether it's taking over a resource base or attacking other players' bases. We'll need troop trucks to transport them, and the number of trucks we can send out increases with our level. We also have a tank to provide fire support, including busting down the gate and disabling the wall defenses. The tank can also be upgraded to increase its firepower (which is consumed when firing from the tank), which costs materials. Since we can choose our gender in our profile, it's only right that our troops come in both genders.

Research
Through research, we can upgrade our production capacity, production speed, storage capacity, troop health, troop damage, building health, weapon damage and more.

Zombie types
There will be normal walkers, fast runners (similar to the scouts) and lumbering giants/giantesses (similar to the soldiers). In fact, there's also a catalog for every zombie: cops, soldiers, doctors, athletes, high schoolers, models, kids, oh my! Yeah, the zombies in my imagination aren't as ugly as those in WtD (some are even quite attractive), and since those zombies come in both genders, why not I do the same for my game? Besides, we can choose our gender in our profile, so the zombies should come in both genders too. And how do the runners and giants come about? Well, it's the work of the alpha zombies, who used to be scientists and politicians, and they are incredibly rare (and attractive, just like the zombie queens). Oh, and the alphas can talk, which is why they have names and quotes in the catalog.

Also, the zombies in this game don't really want to eat you, they just want to spread the zombie parasite, so you don't get to take time while they feast on their latest kill. And they only target the healthy, so the sick will be ignored.

Combat and resource gathering
Besides our main base, we can also take over farms and factories on the map to get additional food and materials delivered to our base periodically. Each resource base comes with an outpost, which we must liberate from the zombies to take over the resource base. We can build several weapons to defend the resource base once we capture it. The amount of resources each resource base produces, as well as the number of weapons it can accommodate depends on its level. Sometimes zombies will attack and take over resource bases, in which case we have to recapture them again.

Sometimes, when we're running low on resources, we can be like the Raiders and, you know, attack other players' bases. It'll be our troops vs their defenses. The attacker wins if s/he manages to destroy the defender's headquarters, or in case of a resource base, the outpost, while the defender wins if the attacker runs out of troops (don't forget, the number of troops you can send out is limited to the number your troop trucks can carry).

Inspiration
The Decision series, Boom Beach, World War Z