User blog comment:Gryffinpuffz/Ride or Die: A Bad Boy Romance - My Thoughts/@comment-3195798-20190111145532/@comment-34589382-20190111174350

@ StoryGirl83 and @ Vkalvkal  You two rised a lot of good points.

Regarding reading comments: as someone who works on games as  a designer and writer, we are faced with many tasks and also many problems and struggles; if you think game dev is a vacation, well you should reconsider. Like MW and Hero's writer Andrew Shvartssaid, we struggle too much. I am a freelance, people like us are called to fill in posiotions and work for a short amount of time to finish a big project. Sometimes we get called near the end of a project and we are faced with many problems ranging from knowing the team to the method of work at the company. Comments from people are essential for us. Sometimes we use promo material to sense and see the reaction of the people. It help us guid our creativity because  soemtimes, an idea, a concept you think it is a good one, the fans might find it not interesting or simply they don't like it, so we go back to the drawing table and start from scratch; sometimes a full game is redesigned from the grounds up because people think that a set of gameplay mecahincs are f****d. So comments are here to help us, even the ones that make it clear that they hate the idea. But we always take a decision from several perspectives. When I worked at a startup company, some of the decisions we took were based on the finacial level of the company, and how much revenu would genreate for it. It is hard to tell everyone this; we are constantly bound by NDAs and ToS (Non Disclosure Agreement, Terms of Service and our Contract) and sometimes we are not allowed to read people's comments and only recive feedback from HR and Social Media Dept.

As for how long this book was being made, maybe its been in preproduction for 4 or 3 months. It is hard to tell since I didn't work on a visual novel game yet.