Threep Pompedorfin

Threep, a character from the Blades of Light and Shadow series, is a nesper and a member of Your Character's party. He first appears in Book 1, Chapter 3.

Appearance
Threep is a winged cat with purple, gray, and white fur, mismatched blue and yellow eyes, and bat-like wings. He is small enough to fit in a satchel. He can also nestle his wings into his fur, camouflaging them.

Personality
Threep says that nespers have wisdom and the impeccable ability to judge character. He says it is his solemn duty and distinct pleasure to offer aid where he can. He also knows that he is adorable, and admits to being pampered as a species.

Book 1

 * Chapter 3: The City By The Sea
 * Chapter 4: Escape at Sea
 * Chapter 5: The Floating City
 * Chapter 6: The Cursed Isle
 * Chapter 7: The Deadwood
 * Chapter 8: A Tale Of Two Princes
 * Chapter 9: The Queen, The Prince, And The Exile
 * Chapter 10: The City of Glimmering Lies
 * Chapter 11: What Lies Beneath
 * Chapter 12: The Murderous Masquerade
 * Chapter 13: City of Wonders
 * Chapter 14: City of Horrors
 * Chapter 15: Into The Shadow
 * Chapter 16: Blade of Light and Shadow

Your Character
When Threep emerges from the crystal, you try to give it a name. Whatever you choose does not stick as he tells you what his name is. You are surprised he can speak, and he tells you and your party that while he was trapped in the crystal, he was not asleep. He heard about the mission and joins your party. At Port Parnassus, you get him anchovies to eat.

If you decline to go out and socialize with Mal and Nia, you spend time with Threep in your room at the inn. When you try to play with him, he tells you that nespers can appreciate the importance of play but it would behoove him to be dignified about it.

Nia Ellarious
Nia recognizes Threep's species when he emerges. She tells you and Mal that nespers were the beloved advisers of the ancient elves before the Great War. When he joins your party, she places him in her bag to keep him safe and to hide him from prying eyes. Even inside, he can sense darkness and alerts you and your party about the Shadow influence surrounding the mayor of Parnassus.

Mal Volari
"You do know that doesn't make sense, right? You can't just say words with that flirty little smirk and hope no one notices?"

- Threep to Mal

When Mal first meets Threep, he is the only one to object adding Threep to your party. First, he is unsure if Threep will grow larger and think all of you are his prey; second, Mal thinks Threep will be defenseless against the Shadow Court. Threep tells him and the rest of you that he's an excellent judge of character, and since Nia and you want to keep him, Mal begrudgingly accepts Threep. They are often found bantering with each other, and sometimes including Tyril Starfury. While Mal calls Threep "mangy", Threep calls Mal out when the latter tells his tall tales. Threep likes to tell the two men to stop squabbling.

Miscellaneous

 * -|In Game=

Trivia

 * You are able to try to give him a name, but he rejects it and instead tells you his name. This happens even if to try to name him "Threep". His name placard will refer to him by the name you give him, but it will change after that.
 * Threep mentions in Book 1, Chapter 5, that he cannot swim.
 * In Chapter 10, he mentions he likes honey wine and elven delicacies.
 * In Chapter 11, Threep will be the one to solve the door puzzle if you cannot guess it after four tries.
 * In Chapter 12, when he discovers House Duskraven had their nespers taxidermied, he finds the practice disrespectful and abhorrent.
 * In Chapter 15, a premium scene reveals his full name. It's also revealed that Threep was a lowly courier before he joined the group.
 * Masquerade art posted: https://twitter.com/PlayChoices/status/1253444912864833536 made by Blades Art Lead @lemonyzero