Talk:The Heist: Monaco/@comment-34138917-20181210234214

I honestly thought this book looked horrible. Cliché heist theme, even more cliché heist characters, Pixelberry had to be joking, right?

Then. I played it. And oh my. After the first chapter, I was totally hooked.

There are only two LI's so far and they're both gorgeous. They're both irresistibly sinister and they both genuinely care for MC. And similarly to The Crown & The Flame, the person painted as the Big Bad is shown committing a devious act that makes the protagonist hate them and want to exact revenge (Luther invading Stormholt and killing Kenna's mother, Ansel turning MC and their crew in to the cops for his own gain).

Like other stories, you get to recruit allies. However, in this story, you appear to always get an ally for free, and a better one if you upgrade with diamonds. This is actually pretty good. In TC&TF, I had to let allies run free/die because I didn't have the diamonds to recruit them on my first playthrough. This book actually lets you get an ally regardless, but if you want a better one, you have to use diamonds. That's still better than getting no ally and charging into Monaco with a crew of two or three people.

And the POINTS SYSTEM! They brought the points system back from TC&TF and Most Wanted! It actually feels like basic choices I make carry a lot of weight solely because the points system is back. It makes me want to achieve the best possible ending and hopefully reap all the possible benefits, i.e. getting to make certain choices for X amount of points.

Overall, I'm looking forward to seeing what kind of chaos we can get up to in this book. In TRR, we had our royal/noble wedding threatened, but in this one, it looks like we might get to do the threatening at a royal wedding.