Talk:Rising Tides/@comment-45077286-20200820184324/@comment-36836718-20200822045035

Storyscape had released worldwide officially even though there were problems to release in a few country, mostly in Asia. But the majority of the world was able to download the game. Unlike Originals that was only playable in two countries plus beta in a hand full of other countries, while ignoring most of the big markets (US, Asia, Europe,..)... interestingly, both apps suffered from similar issues: lack of advertising and the age rating. Originals additionally made the mistake to restrict the countries and stay beta for a year. How do they want to be successful if they don't reach their audience... at least Storyscape tried by going worldwide.