User blog:StoryGirl83/Nerve Yield for Diamond Choices in "It Lives Beneath"

With It Lives In the Woods have have a blog post about the diamond to nerve yield ratio of choices to help people get the best nerve yield for their diamonds. Although it is still very early in It Lives Beneath I thought I would start one for this book as well, because I will want this. Obviously since the book isn't completed as It Lives I the Woods was when I started that one, information will change as more chapters come out. This also means I am likely to be able to get this one completed in a more timely manor, since I can only add those diamond choices in the chapters that are out.

So far only the MC has a nerve meter, but I expect that to change fast. Also different about this book is that the MC starts at zero, so we are working our way up. We did that with Dan just about and it worked out, but this one is probably going to be a lot trickier since this is the character we will spend the most time with.

As with the previous book people have different reasons for spending diamonds in this book. Some are just straight after their favorite scenes. Others just want to look cool so they pick outfits and hair. Some are after the romance scenes and the nerve points are just bonus. Nothing wrong with either of those things if that's how you want to play. In some books I do go after some of those things, too. Personally, for this book at least, I go after the nerve points and things related to Tom, because with the last book the nerve points really did matter and Tom survived all the things of the last book. He deserves a little bit of niceness in his life.

Depending on why you want to spend diamonds, this may or may not be of use to you. I decided to go through the different diamond choices and see which ones got you the most nerve points for each character in relation to how many diamonds they cost. One thing I did notice with the last book was that the earlier choices to spend diamonds seem to have better return nerve point wise.

While most diamonds in the last book spent only affect one character or your character plus one other, some choices affect all the characters or most of them. We do not yet know how this will work out in this book, but going under the assumption that this is theme in this book any that affect multiple characters will be listed under every character they affect as well as under a separate category for multiple characters.

To keep from playing favorites, the main character will be listed first followed any character that gets a nerve meter in the order that they first appeared. At the end will be the multiple character category.

Main Character / Harper
No one is likely to have more diamond choices that affect their nerve than the main character does. He or she is dealing with the death of to people very important to him/her and now this. They are the character you will almost definitely see the most of and thus control the fate of the most.

The best diamond choice you can buy for your character so far is the very first one when Tom offers to give you a tour for 12 💎 you gain back 5 nerve points. Although this is the same yield as you get for buying the outfit in the same chapter, it is at a much better cost.


 * Chapter 1 - With Tom - For 12 💎 you can take Tom up on his offer to go for a tour. This will get you a yield of 5 nerve points, slightly less than half the cost back in nerve points. It also gives you a hidden +5 to Tom's nerve score, making it a pretty good return of an over all 10 nerve points spread out between two characters for only two diamonds more.
 * Chapter 1 - For 25 💎 you can purchase an outfit to wear to the yacht party. This will get you a yield of 5 nerve points, one fifth of the cost back in nerve points.
 * Chapter 2 - With Parker - For 18 💎 you can accept a ride home, to your home mind and not Parker's, from Parker. This will get both you and Parker a nice return of 5 nerve points each.
 * Chapter 2 - For 16 💎 you can accept Ned's gift of the bracelet that saved his life. Whether you accept it or not it almost immediately saves yours when his house is broken into and Ned shoves you behind a couch before he is attacked. If you accept it, it gives you an immediate 5 nerve points.
 * Chapter 3 - For 17 💎 you can stay and eat breakfast with Eliot. This gives you a mere 3 nerve points, so it's value is mostly in the chance to talk with Elliot.
 * Chapter 3 - With Imogen and Parker - For 20 💎 you get a lot of things. First you get an immediate 10 nerve points for Imogen. Then you acquire an artifact in the form of a key that will most likely either give Imogen nerve points later or stop her from loosing some. Then you get 2 nerve points for your character and in the next chapter you get five for Parker for a net gain of 17 nerve points so far which makes this one of the most valuable nerve point gains in the book so far. In chapter 7 you get an additional +5 to both Imogen and your nerve score.
 * Chapter 4 - With Danni - For 19 💎 you get to see the photos Danni has been taking which nets you 5 nerve points for you and 10 for Danni.
 * Chapter 4 - With Parker and Danni - For 25 💎 you can befriend an Otter netting you, Danni, and Parker 5 nerve points on the cuteness factor alone.
 * Chapter 5 - With Tom - For 20 💎 you can rescue the coyote which gives you a nerve boost of 3 nerve points and Tom a nerve boost of 5 nerve points.
 * Chapter 5 - With Tom - For 18 💎 you can go to the arcade with Tom this gives you 3 nerve points and 8 for Tom. This will also give you some chances for romance points with Tom if you want them.
 * Chapter 6 - With Main Character / Harper and Tom - For 16 💎 you can accept a book gifted to you by either the old MC or Noah, depending on who died. This gives an immediate +5 to Tom's nerve score and +3 to yours. In chapter 7 you get an additional +5 to Tom's nerve score.
 * Chapter 6 - With Imogen - For 19 💎 you can bring some pastries to Imogen. This gives you +10 nerve points and +5 for you. It also give you some chances for romance points with Imogen if you want them.
 * Chapter 8 - With Tom and Parker - For 20 💎 you can get a stun baton for Parker. This gives both of you an immediate +10 for each of them. In the next chapter this gives you a +5 to both Parker and Tom, however, Parker's nerve skills can be gotten without them as well, so his only count to the overall if you get the wrong answer in the replacement choice. Tom can only get these points if you have this weapon.
 * Chapter 8 - With Parker - For 16 💎 you can share a hiding space with Parker while trying to escape the cult. This gives you romance opportunities with him along with +10 to both of your nerve points. This is 5 more each than you would get if you chose to hide alone.
 * Chapter 8 - With Parker - For 20 💎 you can get a stun baton for Parker. This gives both of you an immediate +10 for each of them.
 * Chapter 8 - For 20 💎 you can make friends with an owl you and Elliot find while running from the cult. This will give you an immediate +10 to your nerve points.
 * Chapter 9 - For 20 💎 you can adopt the jackalope that the cult caught. Nothing happens immediately, but once you do get around to do more about that later in the chapter you get a +5 to your nerve skill.
 * Chapter 9 - With Imogen - For 20 💎 you can spend some time with Imogen. This gives you a nice +10 to both of their nerve points as well as giving you some chances to gain some romantic points with her if you so choose.

Tom
The last time around Tom could not die, but now it's his turn to be put to the test and you might want to spend some diamonds to keep him around.
 * Chapter 1 - With Main Character / Harper - For 12 💎 you can take Tom up on his offer to go for a tour. This will get you a yield of 5 nerve points, slightly less than half the cost back in nerve points. It also gives you a hidden +5 to Tom's nerve score, making it a pretty good return of an over all 10 nerve points spread out between two characters for only two diamonds more.
 * Chapter 5 - With Main Character / Harper - For 20 💎 you can rescue the coyote which gives you a nerve boost of 3 nerve points and Tom a nerve boost of 5 nerve points.
 * Chapter 5 - With Main Character / Harper - For 18 💎 you can go to the arcade with Tom this gives you 3 nerve points and 8 for Tom. This will also give you some chances for romance points with Tom if you want them.
 * Chapter 6 - With Main Character / Harper - For 16 💎 you can accept a book gifted to you by either the old MC or Noah, depending on who died. This gives an immediate +5 to Tom's nerve score and +3 to yours. In chapter 7 you get an additional +5 to Tom's nerve score.
 * Chapter 8 - With Main Character / Harper and Parker - For 20 💎 you can get a stun baton for Parker. This gives both of you an immediate +10 for each of them. In the next chapter this gives you a +5 to both Parker and Tom, however, Parker's nerve skills can be gotten without them as well, so his only count to the overall if you get the wrong answer in the replacement choice. Tom can only get these points if you have this weapon.
 * Chapter 9 - For 15 💎 Tom can keep this rune wrench. This gives him an immediate +10 to his nerve points and is the third rune item.

Imogen
Imogen has never believed in any of this stuff. It isn't until he takes over her best friend that she starts to believe, but she still not sure what to believe.
 * Chapter 3 - With Main Character / Harper and Parker - For 20 💎 you get a lot of things. First you get an immediate 10 nerve points for Imogen. Then you acquire an artifact in the form of a key that will most likely either give Imogen nerve points later or stop her from loosing some. Then you get 2 nerve points for your character and in the next chapter you get five for Parker for a net gain of 17 nerve points so far which makes this one of the most valuable nerve point gains in the book so far. In chapter 7 you get an additional +5 to both Imogen and your nerve score.
 * Chapter 6 - With Main Character / Harper - For 19 💎 you can bring some pastries to Imogen. This gives you +10 nerve points and +5 for you. It also give you some chances for romance points with Imogen if you want them.
 * Chapter 7 - With Danni - For 15 💎 you can give Imogen her weapon which is also the second rune item. This gives her an immediate +5 to her nerve. She gets an additional +10 to her nerve skill in the very next chapter. In chapter 9 you can get an additional +5 to both Imogen and Danni's nerve skills, however, these nerve skills can be gotten without them as well, so these only count to the overall if you get the wrong answer in the replacement choice.
 * Chapter 9 - With Main Character / Harper - For 20 💎 you can spend some time with Imogen. This gives you a nice +10 to both of their nerve points as well as giving you some chances to gain some romantic points with her if you so choose.

Parker
For years Parker has been hearing about people "accidentally" dying in the lake. He is pretty skeptical that it's actually accidents that are happening.
 * Chapter 2 - With Main Character / Harper - For 18 💎 you can accept a ride home, to your home mind and not Parker's, from Parker. This will get both you and Parker a nice return of 5 nerve points each.
 * Chapter 3 - With Main Character / Harper and Imogen - For 20 💎 you get a lot of things. First you get an immediate 10 nerve points for Imogen. Then you acquire an artifact in the form of a key that will most likely either give Imogen nerve points later or stop her from loosing some. Then you get 2 nerve points for your character and in the next chapter you get five for Parker for a net gain of 17 nerve points so far which makes this one of the most valuable nerve point gains in the book so far. In chapter 7 you get an additional +5 to both Imogen and your nerve score.
 * Chapter 4 - With Main Character / Harper and Danni - For 25 💎 you can befriend an Otter netting you, Danni, and Parker 5 nerve points on the cuteness factor alone.
 * Chapter 8 - With Main Character / Harper - For 16 💎 you can share a hiding space with Parker while trying to escape the cult. This gives you romance opportunities with him along with +10 to both of your nerve points. This is 5 more each than you would get if you chose to hide alone.
 * Chapter 8 - With Main Character / Harper and Tom - For 20 💎 you can get a stun baton for Parker. This gives both of you an immediate +10 for each of them. In the next chapter this gives you a +5 to both Parker and Tom, however, Parker's nerve skills can be gotten without them as well, so his only count to the overall if you get the wrong answer in the replacement choice. Tom can only get these points if you have this weapon.

Danni
Things have not sat well with Danni for a while and when the police repeatedly ignored her, she started doing her own photographic investigation.
 * Chapter 4 - With Main Character / Harper - For 19 💎 you get to see the photos Danni has been taking which nets you 5 nerve points for you and 10 for Danni.
 * Chapter 4 - With Main Character / Harper and Parker - For 25 💎 you can befriend an Otter netting you, Danni, and Parker 5 nerve points on the cuteness factor alone.
 * Chapter 5 - For 15 💎 you can get the seeing stone. This gives Danni an immediate nerve boost of 10 nerve points plus it is the first of five rune items you can acquire. In chapter 7 you get an additional +5 to Danni's nerve score.
 * Chapter 7 - For 17 💎 you can hang out with Danni. This is mostly good for romance options, but it does give you a +10 to Danni's nerve score.
 * Chapter 7 - With Imogen - For For 15 💎 you can give Imogen her weapon which is also the second rune item. This gives her an immediate +5 to her nerve. She gets an additional +10 to her nerve skill in the very next chapter. In chapter 9 you can get an additional +5 to both Imogen and Danni's nerve skills, however, these nerve skills can be gotten without them as well, so these only count to the overall if you get the wrong answer in the replacement choice.

Multiple Characters

 * Chapter 1 - With Main Character / Harper and Tom - For 12 💎 you can take Tom up on his offer to go for a tour. This will get you a yield of 5 nerve points, slightly less than half the cost back in nerve points. It also gives you a hidden +5 to Tom's nerve score, making it a pretty good return of an over all 10 nerve points spread out between two characters for only two diamonds more.
 * Chapter 2 - With Main Character / Harper and Parker - For 18 💎 you can accept a ride home, to your home mind and not Parker's, from Parker. This will get both you and Parker a nice return of 5 nerve points each.
 * Chapter 3 - With Main Character / Harper, Imogen, and Parker - For 20 💎 you get a lot of things. First you get an immediate 10 nerve points for Imogen. Then you acquire an artifact in the form of a key that will most likely either give Imogen nerve points later or stop her from loosing some. Then you get 2 nerve points for your character and in the next chapter you get five for Parker for a net gain of 17 nerve points so far which makes this one of the most valuable nerve point gains in the book so far. In chapter 7 you get an additional +5 to both Imogen and your nerve score.
 * Chapter 4 - With Main Character / Harper and Danni - For 19 💎 you get to see the photos Danni has been taking which nets you 5 nerve points for you and 10 for Danni.
 * Chapter 4 - With Main Character / Harper, Parker, and Danni - For 25 💎 you can befriend an Otter netting you, Danni, and Parker 5 nerve points on the cuteness factor alone.
 * Chapter 5 - With Main Character / Harper and Tom - For 20 💎 you can rescue the coyote which gives you a nerve boost of 3 nerve points and Tom a nerve boost of 5 nerve points.
 * Chapter 5 - With Main Character / Harper and Tom - For 18 💎 you can go to the arcade with Tom this gives you 3 nerve points and 8 for Tom. This will also give you some chances for romance points with Tom if you want them.
 * Chapter 6 - With Main Character / Harper and Tom - For 16 💎 you can accept a book gifted to you by either the old MC or Noah, depending on who died. This gives an immediate +5 to Tom's nerve score and +3 to yours. In chapter 7 you get an additional +5 to Tom's nerve score.
 * Chapter 6 - With Main Character / Harper and Imogen - For 19 💎 you can bring some pastries to Imogen. This gives you +10 nerve points and +5 for you. It also give you some chances for romance points with Imogen if you want them.
 * Chapter 7 - With Imogen and Danni - For For 15 💎 you can give Imogen her weapon which is also the second rune item. This gives her an immediate +5 to her nerve. She gets an additional +10 to her nerve skill in the very next chapter. In chapter 9 you can get an additional +5 to both Imogen and Danni's nerve skills, however, these nerve skills can be gotten without them as well, so these only count to the overall if you get the wrong answer in the replacement choice.
 * Chapter 8 - With Main Character / Harper and Parker - For 16 💎 you can share a hiding space with Parker while trying to escape the cult. This gives you romance opportunities with him along with +10 to both of your nerve points. This is 5 more each than you would get if you chose to hide alone.
 * Chapter 8 - With Main Character / Harper, Tom, and Parker - For 20 💎 you can get a stun baton for Parker. This gives both of you an immediate +10 for each of them. In the next chapter this gives you a +5 to both Parker and Tom, however, Parker's nerve skills can be gotten without them as well, so his only count to the overall if you get the wrong answer in the replacement choice. Tom can only get these points if you have this weapon.
 * Chapter 9 - With Main Character / Harper and Imogen - For 20 💎 you can spend some time with Imogen. This gives you a nice +10 to both of their nerve points as well as giving you some chances to gain some romantic points with her if you so choose.