Thread:MondlichtPanda/@comment-37484301-20200411232318/@comment-37915141-20200628023350

Jadelady wrote: Emi: can you make the internal blogs so we can link and give you credit for all your hard work? :) I added chapter 15's bullet points if you want to tweak it. (If you also want to blog your snackatar and the Elementalists attunements, we can link those too.) I'm not sure how I should do that? Like pasting the Reddit post's text into a blog post is enough? I don't have anything written on TE and MOTY though. But I don't mind not being credited either.

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You guys, I have excellent news. The Queen B point system is similar to BOLAS's but levelling up is more complicated. Yay! This is what I've gathered so far:

The max for Chapter 1 is 8/10 and 26/50 for Chapter 2. You level up in Chapter 2 twice, first after Choice 2 and then after Diamond Choice 5.

I don't yet know how to best edit the walkthrough to reflect it but there are certain "base points" (so far) that only really matter from Ch2. Choices 2, 3, 7, (12 if not wearing the outfit too), 13, 14, 15, 18 are single payout. Choices 11 and 12 (if wearing the outfit too) get you double. Diamond Choice 5 is worth triple and you also get triple reps at the end no matter whether you took the jello pool scene or not.

The base differs for each level.
 * Level 1: 1-10 (ranking 197)
 * Level 2: 1-30 (ranking 108)
 * Level 3: 1-50 (ranking 78)

It's 1 for Level 1, 3 for Level 2, and 5 for Level 3. It corresponds with the points you have to reach to complete it (1 - 10, 3 - 30, 5 - 50) so far.

Now levelling up... Hold onto something cuz it's a ton of math and I don't know the English terminology that well so I'll be using symbols. And it's one of the reasons we can't write +Reputation 1 or +Reputation x1/3/5. What happens is we look at how much is needed to reach the mark and how much remains.
 * if 0 remains, you'll get +1 Reputation for the next level because of reasons (I don't get it)
 * if remainder % initial level's base payout = 0 then we have to see how many times this remainder can be divided, take that and multiply it with that next level's base payout, and that's the number we add to the next level
 * if remainder % initial level's base payout isn't 0 we do the same but add this new remainder too

Here are some examples that break that rule.

Level 1 -> Level 2:
 * Single payout (+1 Reputation): 9/10 -> 1/30, 1 + 0 => 1 + 1 => +2
 * Double payout (+2 Reputation): 9/10 -> 3/30, 1 + 1 = 1 + 1 * 1 + 0 => 1 + 1 * 3 => +4
 * Triple payout (+3 Reputation): 9/10 -> 6/30, 1 + 2 = 1 + 2 * 1 + 0 => 1 + 2 * 3 => +7

Level 2 -> Level 3:
 * Single payout (+3 Reputation): no example because you can't reach that level fast enough for that
 * Double payout (+6 Reputation): same
 * Triple payout (+9 Reputation):
 * 21/30 -> 1/50, 9 + 0 = 9 + 0 * 3 + 0 => 9 + 0 * 5 + 0 + 1 => +10
 * 22/30 -> 1/50, 8 + 0 = 8 + 0 * 3 + 1 => 8 + 0 * 5 + 1 => +9
 * 24/30 -> 5/50, 6 + 3 = 6 + 1 * 3 + 0 => 6 + 1 * 5 + 0 => +11
 * 25/30 -> 6/50, 5 + 4 = 5 + 1 * 3 + 1 => 5 + 1 * 5 + 1 => +11
 * 27/30 -> 10/50, 3 + 6 = 3 + 2 * 3 + 0 => 3 + 2 * 5 + 0 => +13
 * 28/30 -> 11/50, 2 + 7 = 2 + 2 * 3 + 1 => 2 + 2 * 5 + 1 => +13

I assume it's not very easy to follow so I'll explain some. ( We would normally get 9 +Reputation for all of the below examples.)
 * 21/30 -> 1/50. 9 is needed to reach 50, no remainder so we get +1.
 * 27/30 -> 10/50. 3 is needed to reach 50. 6 remains. The initial level's (level 2's) base payout is 3 +Reputation. 6 / 3 = 2. The next level's (level 3's) base payout is 5. So you multiply that with 2 from the previous division which is 10. Total is 3 + 10 = 13.
 * 28/30 -> 11/50. 2 is needed to reach 50. 7 remains. 7 = 2 * 3 (level 2 base payout) + 1 (remainder). So that's 2 (needed) + 2 * 5 (level 3 base payout) + 1 (remainder) = 13.

Does this make sense to anyone? It's 4:30 AM here so I really cannot do better at the moment but I wanted to share what I have.