Elves

The Elves are creatures of the Blades of Light and Shadow series.

History
Once the greatest empire in the world, the elven civilization spanned Morella and beyond with Elves living in peace and prosperity for a millennium. Elevated to greatness by their magic and as a society that was built upon it, it was, however, also magic which led to its downfall: a pursuit of even greater power and the subsequent opening of a doorway to the Realm of Shadows. The Shadow Court used their most powerful relic - the Onyx Shards - to open this portal through which the Dreadlord's armies passed. Henceforth, in the 875th year of the Skywarren Dynasty, the Great War began. Valen fell instantly as the civilization was unprepared. They had no armies and retired their battlemages. By the time they gathered an opposition, half the continent had fallen, hundreds of thousands were killed, and centuries of art, knowledge, and culture had been destroyed. It took two elves - the general Xaius and the battlemage Ellara - to turn the tide. They rallied the remaining cities to fight the Court to a standstill.

A century later the elves were nearly wiped out. Afterwards, for four hundred years, the survivors - the inhabitants of the great sanctuary of Undermount - shut themselves away, refusing any and all contact with the outside world. Nowadays elves have, even if somewhat reluctantly, reopened their gates. As a result, Undermount is suspended in an odd political space: while existing within the borders of Morella, it operates as an autonomous city-state that humans have no jurisdiction over.

Lifespan and Characteristics
Standing at an average height of just over six feet tall, elves are taller than humans. They also have longer life spans, living up to three hundred years on average. While reaching maturity at about 50, they maintain their looks up until old age. A magical affinity, to some degree at least, is present in all elves. Thus, elven children are sorted into magical schools from an early age to hone their talents, ranging from Green Naturalist to Purple Illusionists to Black Battlemages.

Politics
Elven political structure is famously complicated, a byzantine always-changing web of alliances, feuds, and schemes that is often viewed as impenetrable by outsiders. Though the members are not necessarily biologically related, the 50 houses dividing Elven society may loosely be understood as 'families'. The houses' leaders themselves come together in a conclave known as the Venesterium where they decide on matters of elven society, although members of higher status will have their votes count more and the highest ranked house, known as the House Ascendant, even holds the power to definitely break all ties.

Barring a handful of exiles and outcasts, the five hundred or so elves left alive after the Great War all reside within the northern city of Undermount. There, an exceedingly complex hierarchy exists among the elven houses. With an always-changing ladder of rank and wealth, and social competition being an integral part of society, many elves spend their entire lives working to advance the standing of their house.

Romantic Customs
Elven culture separates the concepts of Kilvali (Emotional compatibility) and Dinvali (Sexual attraction), considering the two to stem from different parts of the self. Marriage is always political in nature, arranged carefully by the houses to improve status. Whereas it is believed that partners must share great Kilvali and operate as one soul within a marriage, Dinvali is deemed unnecessary. Since marriage only asks for emotional loyalty and sexuality is seen as entirely detached from that, most elves are not sexually monogamous, maintaining multiple sexual partners instead. There are exceptions to this, partners that share both Kilvali and Dinvali, however, these cases are exceptionally rare and oftentimes controversial.

Religion
The elves worship what is known as the Shared Pantheon, six Old Gods from the ancient era, and six New Gods, great elves that were elevated to Godhood after giving their life to win the Great War. Religion plays a prominent role in everyday life, as elves typically begin and end the day with a meditation known as Erinza, fifteen minutes of silent communion with the Gods. Elves also believe that their ancestors live on in Elhalas, the land of the Gods, and that it is possible, although only under special circumstances, to communicate with those spirits. Accomplishing that is considered the highest honor.

In Undermount, they believe when a worthy elf passes away, their soul is scrawled across the stars. There is Lantris, a legendary archer who fended off ancient invaders; Arbisson the Judge, whose constellation is shaped like a set of scales, and on Arbisson's day, elves settle old debts or ask forgiveness from them.

Nifara is the Mother, the giver of life and creator of laws. She is a stern but kind goddess, nurturing life into creation but will also punish those who take it.

Appearance
Elves have pointy ears and various skin colors, such as black, white and blue.

Combat
Elven combat heavily relies on magic, with forms like Ball of Flame and Lance of Ash. When elves use weapons, they are magically infused and used in conjuction with their magic.

Powers and Abilities

 * Immortality / Longevity: According to the lore tablets, the Elves can live up to 300 years.
 * Magic: According to the lore tablets, all elves possess some degree of magical affinity.
 * Incredible senses: According to the lore tablets, elves also possess incredible senses, capable of seeing the tiniest drop of a dew on a blade of grass or hearing a whisper two rooms away.

Other elves

 * Your Character (Blades of Light and Shadow) (Determinant)
 * Duchess Xenia
 * Baron Vostrasz
 * Kaya