User blog comment:StoryGirl83/Elemental Attundement in the Test for "The Elementalists"/@comment-28520869-20181113144012/@comment-28520869-20181114070543


 * Group: if we make it air instead of fire, it skews quite a bit of my results from below. (3) where I got a fire metal/tie would end up as metal: 4, fire: 2 which wouldn't be a tie. (5) where I got another tie between fire/metal would seemingly be air instead (or a 5 way tie between elements if I changed the others as well) and (6) where I got fire would either end up air: 4 and fire: 1 (if I just change this one) or if I change everything, air 4/5 and fire: 2. But while it skews those results, I'm not sure where else to put air so we either have a metal wrong and it should be air or we have to change up a lot (I was previously thinking air could be keep things fun because of their mischievous nature but with these results, I'm not sure anymore).
 * value: agreed
 * potion: also makes sense for me. but if this is right, then this would indicate that desert might not be air (from playthrough 6 where I got fire below) and goes further in proving that live forever: No is fire.
 * scares: yeah, I'm not sure how to place anything but change because for sure earth does not like change (while water embraces it). Water fearing failure can make sense in that they succumb to an insecurity.
 * crossroads: I do doubt this is air at the very least and water can fit. although that pretty much slots fire with friends because I can't see them turning back or looking for another way around.